DROP YOUR SHIELD!
So before class today I open up Don’t Starve to kill some time and in 5 minutes the Professor opens it on his computer and puts it up on the projector. Apparently me talking about it last week got him to try it out and then he asked me to coach him on how to survive. College is weird.

So before class today I open up Don’t Starve to kill some time and in 5 minutes the Professor opens it on his computer and puts it up on the projector. Apparently me talking about it last week got him to try it out and then he asked me to coach him on how to survive. College is weird.

theraccoonteur:

No one has any idea how excited I am for Don’t Starve TogetherLET THE MAYHEM AND ULTIMATE CAMPS BEGIN

theraccoonteur:

No one has any idea how excited I am for Don’t Starve Together
LET THE MAYHEM AND ULTIMATE CAMPS BEGIN

theraccoonteur:

"It’s getting dark…"Wow first non-Cope thing I’ve drawn in a while


The reason this adorable picture exists.

theraccoonteur:

"It’s getting dark…"

Wow first non-Cope thing I’ve drawn in a while

The reason this adorable picture exists.

mr-radical:

the smash 4 metagame is off to a beautiful beginning

thebestfriendszaibatsu:

This was done during the lets play of Homecoming and to date one of my fave LP’s of the Zaibatsu’s so I thought it’d be great to bring it back.  
Submitted by zeeplaguedoktor

thebestfriendszaibatsu:

This was done during the lets play of Homecoming and to date one of my fave LP’s of the Zaibatsu’s so I thought it’d be great to bring it back.  

Submitted by zeeplaguedoktor

ponett:

brawl is probably going to go down as the weirdest smash bros game

like it simultaneously wanted to be casual by making everything slower and floatier and wanted to be hardcore by making everything duller and darker and dingier and adding solid snake. there’s a huge story mode but instead of using nintendo’s (and sonic’s and metal gear’s) many memorable worlds and enemies it included a series of drab, realistic environments and forgettable enemies. it ended with sonic saving all of nintendo’s heroes from their impending deaths. it invented the new version of the kid icarus universe that we know today. it made an nes accessory playable. it for some reason featured a list of every nintendo game ever that you could read through, not that anyone did. jigglypuff’s final smash just makes her slowly inflate. luigi’s final smash cannot be explained with logic, luigi just has this weird aura for no apparent reason. there was a stage builder with only three generic locations. it put silver the hedgehog in green hill zone. otacon and snake had codec calls about every character in the game. it had the great maze. it turned level 1-1 into a post-apocalyptic wasteland and added tripping

mario’s hyper-realistic overalls

image

theraccoonteur:

Buncha doodles today while I tried to figure out some of the guys in Cope, then Zach just took over everything with his snarky complaining

theraccoonteur:

Buncha doodles today while I tried to figure out some of the guys in Cope, then Zach just took over everything with his snarky complaining

june2734:

Assassin’s Creed + Ghost Rider Mashup - by Diana da Costa

rocky-ds-stuffs:

"Share a Coke with Maxwell"
One of my friends actually got a coke can with SAY PAL on it =D That’s how it started.

rocky-ds-stuffs:

"Share a Coke with Maxwell"

One of my friends actually got a coke can with SAY PAL on it =D That’s how it started.

thisgolddolyak:

jagzilla:

typette:

naamahdarling:

howtonotsuckatgamedesign:



mirrepp:





Some harsh but very very true words





 When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 
Be proud.



 This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

 The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

I would have to stress that you should not only eliminate this urge to shit talk your own work professionally, but as much as possible online as well. It’s important to attach as little negativity with your art piece as possible, especially on tumblr where both image and text get reblogged or otherwise shared a lot. It’s really, really hard to not have that kneejerk reaction every artist has, but it will help you feel better about your own art in the long run as well. Compliment your own art (doesn’t have to be in public), the parts you like about it and it will gradually improve your opinion of your own art.
"Yes, that arm might need some work, I’ll get more references next time! But dang! Look at that torso! I nailed this. I used to not be able to draw torsos in this angle, dayum.” Just trying to think of this as often as possible will gradually make you lose that habit of talking shit about your work to your peers or to employers. It will help you.

Confidence is sO much more attractive to people than this sort of self-deprecating “humility”.
Flaws are to be expected, and mistakes can teach you; they don’t mean your work is worthless, and if you think poorly about your art/music/writing/hobby/anything, you teach other people to also think poorly of it.
IT’S HARD I know but you deserve to feel good about what you do. 

thisgolddolyak:

jagzilla:

typette:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words


When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.


This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

I would have to stress that you should not only eliminate this urge to shit talk your own work professionally, but as much as possible online as well. It’s important to attach as little negativity with your art piece as possible, especially on tumblr where both image and text get reblogged or otherwise shared a lot. It’s really, really hard to not have that kneejerk reaction every artist has, but it will help you feel better about your own art in the long run as well. Compliment your own art (doesn’t have to be in public), the parts you like about it and it will gradually improve your opinion of your own art.

"Yes, that arm might need some work, I’ll get more references next time! But dang! Look at that torso! I nailed this. I used to not be able to draw torsos in this angle, dayum.” Just trying to think of this as often as possible will gradually make you lose that habit of talking shit about your work to your peers or to employers. It will help you.

Confidence is sO much more attractive to people than this sort of self-deprecating “humility”.

Flaws are to be expected, and mistakes can teach you; they don’t mean your work is worthless, and if you think poorly about your art/music/writing/hobby/anything, you teach other people to also think poorly of it.

IT’S HARD I know but you deserve to feel good about what you do. 

dragonfangz:

Oh my G-O-S-H!

dragonfangz:

Oh my G-O-S-H!

trickstercheebs:

epicbrokenrebel:

Ew actually trying to paint

yuss do want

trickstercheebs:

epicbrokenrebel:

Ew actually trying to paint

yuss do want

kinetic-squirrel:


here’s a silly thing to animate? 

kinetic-squirrel:

here’s a silly thing to animate? 

epicukulelesolo:

Because If you dont think Medic, Engie, and Carlos would get along, I  dont think I understand how your brain works

epicukulelesolo:

Because If you dont think Medic, Engie, and Carlos would get along, I  dont think I understand how your brain works

theraccoonteur:

Final Reel progression for my Body Mechanics class
So excited to move on from these but I sure learned a lot
Enjoy~